So this might not be 100% related to Dungeons and Raids, but i think its close enough.
I saw in the prepatch yesterday that the option to choose Master Loot has been removed and replaced with "Guild Master Loot". I assume this change was to eliminate a lot of the ninja'ing that happened in pugs and such by making it so bugs cant choose Master Loot .... I am ok with this.
However, from what I can tell, Guild Master Loot requires you to have 100% guild members in your group, and that really bothers me. While the vast majority of our raid group is guild members, we have some people whom we consider to be a part of our guild, but cant afford to realm transfer (or simply dont want to transfer from their server). They raid with us every week and are considered a part of our core raid group, but they are not in our guild therefore we cant choose Master Loot.
There are a few reasons why i think this is a bad move, but i would say this is the biggest one ....
Blizzard has made a lot of changes that make it possible and encouraged to invite your Real ID friends from other servers to your raid groups .... But without Master Loot, it makes the raid leader have to decide between Should I invite my friend from another server and be forced to use Personal Loot or Group Loot? Or should I tell him he cant raid with us because we need to be able to assign loot in our guild run? I can almost guarantee you that there will be people that refuse to let friends into their raids simply because they dont want to be forced to use Personal Loot or Group Loot.
Personally for us, we have 4-5 people in our raid groups that are RealID friends and RL Friends of some of our guild members and they raid with us every week, so because of this change we are going to either have to tell them they cant raid with us or take away our ability to decide how we distribute loot as a guild .....
So my suggestion, instead of only allowing Master Loot for 100% Guild Groups, can you lower that a little so if its like 75% guild members then you can use Master Loot? Or let RealID friends count as Guild Members? That way we can just add our friends to RealID and be able to use Master Loot?
I think the Allowing RealID Friends to be counted as Guild Members would be the best solution because then Blizzard can keep the 100% Guild Members/RealID Friends requirement which will still put an end to ninja looting in pugs and stop those Split Runs that everyone hates.
Please consider this though! I would appreciate any feedback as well.
I saw in the prepatch yesterday that the option to choose Master Loot has been removed and replaced with "Guild Master Loot". I assume this change was to eliminate a lot of the ninja'ing that happened in pugs and such by making it so bugs cant choose Master Loot .... I am ok with this.
However, from what I can tell, Guild Master Loot requires you to have 100% guild members in your group, and that really bothers me. While the vast majority of our raid group is guild members, we have some people whom we consider to be a part of our guild, but cant afford to realm transfer (or simply dont want to transfer from their server). They raid with us every week and are considered a part of our core raid group, but they are not in our guild therefore we cant choose Master Loot.
There are a few reasons why i think this is a bad move, but i would say this is the biggest one ....
Blizzard has made a lot of changes that make it possible and encouraged to invite your Real ID friends from other servers to your raid groups .... But without Master Loot, it makes the raid leader have to decide between Should I invite my friend from another server and be forced to use Personal Loot or Group Loot? Or should I tell him he cant raid with us because we need to be able to assign loot in our guild run? I can almost guarantee you that there will be people that refuse to let friends into their raids simply because they dont want to be forced to use Personal Loot or Group Loot.
Personally for us, we have 4-5 people in our raid groups that are RealID friends and RL Friends of some of our guild members and they raid with us every week, so because of this change we are going to either have to tell them they cant raid with us or take away our ability to decide how we distribute loot as a guild .....
So my suggestion, instead of only allowing Master Loot for 100% Guild Groups, can you lower that a little so if its like 75% guild members then you can use Master Loot? Or let RealID friends count as Guild Members? That way we can just add our friends to RealID and be able to use Master Loot?
I think the Allowing RealID Friends to be counted as Guild Members would be the best solution because then Blizzard can keep the 100% Guild Members/RealID Friends requirement which will still put an end to ninja looting in pugs and stop those Split Runs that everyone hates.
Please consider this though! I would appreciate any feedback as well.