In the upcoming Patch 6.2.4, we're moving to a new Battle.net infrastructure. There are changes to many of the Battle.net-related Lua APIs, including Battle.net friends and Battle.net chat. If you maintain an AddOn that makes use of those features, you may want to log in to the PTR and test that your AddOn still functions correctly. To help AddOn authors troubleshoot potential compatibility issues, we’ve highlighted a few of the big changes to help direct you to areas that may need your attention.
Conversations Support for conversations has been removed. This includes all C-functions (BNCreateConversation, BNGetConversationInfo, etc.) as well as all Lua/XML references to conversations. Toons The new Battle.net architecture doesn’t have the concept of “Toons”. Instead, we refer to “GameAccounts”. As a result, many functions with “Toon” in the name now refer to “GameAccount” Examples: BNGetToonInfo -> BNGetGameAccountInfo Presence IDs Previously, “Presence IDs” could refer to either Battle.net accounts or individual toons. Most functions were able to accept either type of presence ID and, when passed the wrong type, tried to guess at what you were trying to do. Presence IDs have been replaced with bnetIDAccount and bnetIDGameAccount. With this change, we’ve made all functions strict about whether they accept Account IDs or Game Account IDs. In order to make this easier, all Lua variables have been updated to specify which type of ID they are. You can translate from a bnetIDGameAccount to a bnetIDAccount as follows: bnetIDAccount = select(17, BNGetGameAccountInfo(bnetIDGameAccount)); You can find a player’s active bnetIDGameAccount from a bnetIDAccount as follows: bnetIDGameAccount = select(6, BNGetFriendInfoByID(bnetIDAccount)); Current Realm Name The “realmName” CVar no longer exists. You can get the name of the current realm using GetRealmName(). |
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The "realmName" CVar is no longer there, but the function to get the name of the current realm is still GetRealmName. Correction made to the post, thanks for asking. |
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Do places that previously provided toon presence IDs now guarantee providing a game account ID? I'm specifically thinking of things like the arguments provided to the BN_CHAT_MSG_ADDON event handlers, as it's very useful to tie such in-game sent data to a specific game account source. Yes, BN_CHAT_MSG_ADDON is now guaranteed to give a bnetIDGameAccount. All other chat events will provide a bnetIDAccount. Does this include events? Are BN_TOON_NAME_UPDATED, BN_FRIEND_TOON_ONLINE, BN_FRIEND_TOON_OFFLINE all renamed to BN_GAME_ACCOUNT_NAME_UPDATED, BN_FRIEND_GAME_ACCOUNT_ONLINE, BN_FRIEND_GAME_ACCOUNT_OFFLINE respectively? These events are no longer used. BN_FRIEND_INFO_CHANGED will fire for changes to both account and game-account data.
Thanks for the heads-up! This should be fixed in a coming build to work the same way that it does on live. |
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We're aware of an issue with BNSendGameData() not working correctly in the current build. The issue has been tracked down and should be fixed in an upcoming PTR build. |