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PvP Live Developer Q&A Questions Thread

blizz -> wysłany:
Earlier today the PvP Q&A took place and I thought I would list out all the questions and their times to make it easier for some players to skip to the questions they care about.

Vod can be found at

http://www.twitch.tv/wow/c/6552102

Q1: Any plans to promote synergies between different classes? 3:53

Q2: A lot of classes that rely on crit or multistrikes are falling behind in PvP. How do you deal with this without breaking PvP? 7:40

Q3: Have you rethought letting some nemesis quests work in bgs or lowering the totals of some races? 10:53

Q4: Why can't abilities just be split into PvE and PvP versions? 11:52

Q5: How are some ccs balanced with each other? ( Cyclone vs Polymorph/ Spammable vs non spammable) 14:12

Q6: Mobility and CC breaks are very strong. Any plans to adjust in 6.2? 16:53

Q7: Will CC be removed or reworked? 18:25

Q8: Is blizzard going to continue to support tournament organizers? 20:00

Q9: Are you satisfied with dampening? 23:27

Q10: What about spectator modes? Will they work in RBGS? 25:10

Q11: Will there be any changes to alt gearing? 27:40

Q12: Is there any chance the 27k conquest earned vendor will return? 30:20

33:10. Small discussion about 6.2 and possible change to some set bonuses.

Q13: Will Item levels be normalized to make getting into PvP easier? 34:36

Q14: Why do you think that the majority of PvPers are Alliance? 37:23

Q15: Solo rated que? New bg/ Arenas? Were you too focused on Ashran? 40:00

Q16: Any Alterac Valley updates? 49:00

Q17: What are you doing to make Bgs more balanced? 50:15

Q18: When will botters be stopped? 51:40

Q19: Will the legendary ring work in World PvP? 53:42

Q20: Is low level PvP considered in class reworks? 55:37

Q21: When will low level wargames work without having to turn on XP?

Q22: Will some pruned abilities return? 57:20

Q23: Will disarms return? 58:45

Q24: Are you happy with PvP in WoD? 1:00:24

That was the last question. Hope this helps.
blizz -> wysłany:
Hey, thanks for doing this!

I'd also like to take the opportunity to mention again that we weren't answering questions related to the class changes on the 6.2 PTR largely because they're such a small (and highly likely to change) fraction of where we'll eventually end up.

On top of that, although Brian works closely with the class design team, he is not a direct part of that team, so questions about their plans for the future are best answered by them instead. We (the Community team) are working to get those questions answered, but Brian is not the right developer to answer them.
blizz -> wysłany:
04/17/2015 01:08 PMPosted by Oin
04/16/2015 03:30 PMPosted by Valdaram
Q4: Why can't abilities just be split into PvE and PvP versions? 11:52


This is probably the single most important question, and he only gave it about 1.5 minutes of response. "We're not into that solution" "We don't want to see that level of complexity" ... Seems like making a PvP and PvE version of an ability will decrease the complexity of trying to balance them against one another. Will it take a lot of work up front? Yeah, probably. But the end result seems totally worth it. Players won't have to watch as their class gets gutted due to changes made for the purposes of an aspect of the game they care nothing about.

We definitely agree with the underlying sentiment that PvE and PvP should be something that can be tuned separately. We just don't agree that splitting every spell into a PvE and PvP version is the right way to accomplish that goal. There are less cumbersome ways to accomplish that. We're kicking a few ideas around, but it's a bit too early still to share much else.

But yeah, just to be clear: we agree that PvE and PvP are inherently different game types and will often require separate tuning.
blizz -> wysłany:
I'm not disputing that separating PvE and PvP spells could work. We just have some ideas we think could work better.