CC is a single DR, not several types of CC but just a single DR for 'CC'. Things like RMP or God Comps have so much CC that you have to pillar up or die...and even then..pillar humping only does so much.
This suggestion comes up a lot, and I know there are other games that have experimented with the idea. We don't think it's necessarily the right choice for WoW PvP though. Coordinating and maximizing CC is a huge part of PvP gameplay, especially in Arenas.
While there have certainly been cases of CC chains getting out of control, and it's possible that some comps still have a little too much potential for non-stop CC, we don't think removing the interaction between different CC categories entirely is the right way to resolve that. |