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Wanted to clarify that having the new character models look like the old models was intentional. We wanted to increase fidelity while retaining the same look and feel of the old models. The new models have more polygons, double the texture resolution, updated animation, and support for facial expressions.
It's actually more of a challenge and require more iteration to make a higher resolution character model look like the old one as much as possible than it is to create something entirely new. You can get a better side-by-side comparison of old vs. new in the Artcraft: Updated Facial Customization blog. |