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Druids getting screwed from ability prune

blizz -> wysłany:
So, Druids get symbiosis removed and get nothing in return.
Really?

DKs got to keep their MoP ability, so did Mages(got changed into something else), Monks, Shamans, Warlocks and Warriors(got changed into something else).

Another fine example of how much of a fail this "ability pruning" is. Druids better get something, or this is some major BS.
blizz -> wysłany:
07/28/2014 02:52 PMPosted by Kalgarr
So, Druids get symbiosis removed and get nothing in return.
Really?

DKs got to keep their MoP ability, so did Mages(got changed into something else), Monks, Shamans, Warlocks and Warriors(got changed into something else).

Another fine example of how much of a fail this "ability pruning" is. Druids better get something, or this is some major BS.

If you're interested a preview of upcoming changes I highly recommend checking out (reading) the Beta Patch Notes. There is a wealth of information on developer philosophy and explanations for why some of the changes are being made. For convenience, I've clipped out the parts pertinent for your situation.

Druid - From Beta Patch Notes

The loss of Symbiosis primarily impacted Druid survivability, as many of the abilities received through Symbiosis were defensive cooldowns. To compensate for that, we improved Barkskin (for non-Feral Druids) and Survival Instincts (for Feral and Guardian Druids).

  • Barkskin is now available to Balance, Guardian, and Restoration Druids, and no longer provides pushback protection, but its base cooldown has been reduced to 30 seconds.
  • Survival Instincts no longer requires or forces the Druid into Cat or Bear Form, and now reduces damage taken by 70% (up from 50%) with a 2-minute cooldown (down from 3 minutes), and can have up to 2 charges (up from 1 charge). Survival Instincts is now available only to Feral and Guardian Druids.