So, according to my understanding healing and damage is going to be significantly weaker in the sense that it may take up to 15 seconds or more to top a player off from 5% health while freecasting, but at the same time a person can be at 50% health and be swapped onto by an RMP team with full cooldowns and still come out of the stunlock with 10%+ health.
Is this correct? Is this their idea of what the pace of the game should be?
Is this correct? Is this their idea of what the pace of the game should be?