Base Resilience for level-90 players is now 77% (up from 72%). Base Resilience for players below level 90 remain at 40%.
Battle Fatigue now reduces healing received while in PvP combat by 60% (up from 55%).
Gladiator’s Distinction, the set bonus for wearing two PvP trinkets, now grants 5280 Resilience (up from 2600).
Why is their solution for everything to just increase numbers?