I love you Blizzard :>
Source: http://www.mmo-champion.com/content/
Update:
Q: Any plans on having player transportation on Draenor? - Like ship or zeppelin routes. Would like to see those again ;)
A: That is the exact plan! We want to get back to the time when flighpaths, ships and zeppelins were fun, cool to use.
https://twitter.com/mumper/status/400332074680205312
Just blue-tagging this for visibility. Thanks to Bashiok for the post below from the US forums :)
I just want to emphasise to those of you who are worried: we're working to make sure you won't be hugely inconvenienced by the loss of flying as you explore the new content. There'll also be a sturdy flight path network to get you from A to B. So a couple things I wanted to bring up in addition to what I posted earlier. The first was that we're of course refining our questing experience, you may have heard a bit about it from BlizzCon, and that expands to max level content as well. In Mists of Pandaria there was quite a bit of outdoor content at max level, but it was almost entirely in the form of dailies. From BlizzCon we shared we're looking to provide something quite a bit more story driven like the 5.1 Operation Shieldwall/Dominance Offensive with some of the exploration lessons we learned from the Timeless Isle, and that extends to the max level experience as well. We want the transition at max level not to be questing and story to a harsh "now you do dailies", but something that's more natural and feels a lot like the leveling experience just at max level for better reward. And so that goes back to all of the reasons I gave before about how flight interrupts some of the core mechanics we think present the best leveling and questing experience, and I thought it'd be good to point out that it'll also play a big role at max level due to our questing refinements. |