I don't PvP, but the recently stickied CC and Diminishing returns list left my head spinning.
When ppl complain about being locked down beyond their control, I used to think they were probably exaggerating, but I'm not so sure now.
As our senior PvP designer Brian Holinka tweeted over the weekend, we've got some pretty solid goals for the future regarding crowd control. We do think it needs to be toned back a bit, both in the amount of CC effects available and in how frequently they can be used.
That said, CC is still an integral part of World of Warcraft PvP. Dealing with it intelligently, both in choosing when to use your own CC as well as reacting to opponent CC's, does have strong gameplay value.
Our only "plans" were to try to make an admittedly confusing system less so. Confusion about which CC effects share DR's doesn't help anyone. |
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What do you feel is incorrect? The info in that thread is taken directly from our database. |