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5.4 PTR Now Live! – Updated July 18

blizz -> wysłany:

Patch 5.4 is now available for testing on the Public Test Realms (PTR)! Participating on the Public Test Realms lets you test new content before it's available. This patch includes a brand new Raid, a new area: Timeless Isles, class tuning changes, assorted bug fixes, and more.

If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, be sure to visit our PTR Discussion forum to discuss the patch, and the PTR Bug Report forum to report any issues or errors.

PTR Disclaimers

  • Please keep in mind that the notes below are not final, and a great deal could change before the release of patch 5.4.
  • Not all the content listed may be available for testing or may only be available during a limited testing window during the 5.4 PTR. Keep an eye on the PTR Discussion forum for further details.

Updated July 18

World of Warcraft Patch 5.4 PTR

General

New Raid: Siege of Orgrimmar

  • More information coming soon.

New Feature: Flexible Raid Difficulty

  • This is a new raid difficulty designed for pre-made groups of 10 to 25 players or any number in between. This means it's possible to have raids of 15 or 22 players! Difficulty will adjust automatically based on the number of players present with encounters intended to provide a challenge roughly between Raid Finder and Normal difficulty.
  • Flexible Raid difficulty requires a pre-made group to join but has no minimum item level requirements or role restrictions. Both BattleTag™ and Real ID friends are eligible to participate.
  • Loot quality will be between Raid Finder and Normal difficulty and awarded through a personal loot system (similar to Raid Finder). Bonus rolls and loot specialization will also be supported.
  • Player spells with different target limits depending on raid size will gradually increase their limits based on the number of players in Flexible Raid difficulty.
  • Players will be able to earn raid achievements just like in Normal or Heroic difficulty.
  • Flexible Raid difficulty has a lockout that is separate from Raid Finder and Normal difficulty.
  • To learn more about Flexible Raids, please visit our blog titled: A Raid for All Seasons: Flexible Raid Preview.

New Area: Timeless Isle

  • A mysterious island, lost for millennia to the currents of time, has emerged from the mists off the eastern coast of Jade Forest.
  • Players seeking to explore the Timeless Isle should check their mailboxes, where a Curious Ticking Parcel awaits. Unwrapping it will set you on the first step of your new adventure.
  • The Timeless Isle is inhabited by all manner of strange and powerful creatures that will test the mettle of solo explorers, but great rewards await the brave and skillful: epic loot, bind-to-account gear, Mogu Runes of Fate, pets, mounts, fun toys, and much more.
  • The Isle is filled with secrets and mysteries, many of which dynamically become available to explorers. Keep an eye on your minimap while on the Isle for information on nearby events!
  • The Timeless Isle is home to five new world raid bosses! Players may face each of the four Celestials in a trial of combat.
  • Heroes who have earned the legendary cloak from Wrathion may access the sanctum of the fiery Yaungol demigod Ordos, atop the Timeless Isle.

New Feature: Proving Grounds

  • Proving Grounds is a new feature where level 90 players can test their mettle and undertake trials designed for Damage, Tank, or Healer roles to test and improve their combat skills in a safe, controlled environment.
  • To access the Proving Grounds, speak with an NPC in the Temple of the White Tiger in Kun-Lai Summit or a class trainer.
  • Each trial is available in four separate difficulties: Bronze, Silver, Gold, and Endless. Harder difficulties include more difficult and varied enemies.
  • Endless mode allows you to test your mettle against increasingly difficult enemies. Compare your best scores to friends and guildmates!
  • Learn more about this feature in our blog titled Proving Grounds Preview.
  • [PTR]: Access to the Proving Grounds is coming soon.

New Feature: Virtual Realms

  • Virtual Realms are sets of realms that are fused together, and will behave exactly as if they were one cohesive realm. Players on the same Virtual Realm will be able to join guilds, access a single Auction House, join arena teams and raids, as well run dungeons or group up to complete quests.
  • Players belonging to the same Virtual Realm will have a (#) symbol next to their name.

Redesigned Arena System

  • Players no longer need to create or join an Arena team to compete.
  • Similar to the Rated Battleground system, players in a party of the appropriate size (cross-realm groups are supported) may queue for an Arena bracket of the same size (2v2, 3v3, or 5v5).
  • Each player will have a personal rating that increase or decrease based on victories and defeats against other rated opponents. Opponents will be selected based on the average Match Making Rating of the party.
  • Conquest cap, requirements on gear and enchantments will be based on the player's personal rating.
  • The Arena ladder will no longer be sorted according to Battlegroup. Just like Rated Battlegrounds and normal Battlegrounds, all Arenas will now be region-wide!
  • At the end of an Arena season, the top players in a region will still earn titles and mounts.
  • For more details about the change to Arenas, please see the blog titled: Patch 5.4 Arena Update.

The Legendary Quest Continues

  • More information coming soon.

Classes

  • All fear and horrify effects can no longer cause targets under the effects of a movement speed buff to move faster than normal run speed.
  • All taunt type abilities now increase all threat generated against the target while the taunt is active by 200%.
  • Vengeance gains from being critically hit have been halved.
  • Area knockback effects now all share a diminishing return category. After a player has been moved by one of these spells, the player will be immune for 10 seconds. This new category applies to: Fellash, Gorefiend’s Grasp, Glyph of Explosive Trap, Thunderstorm, Typhoon, Ursol’s Vortex, and Whiplash.

Death Knight

General

  • Death Gate now returns the Death Knight to a location near their original departure point when the spell is cast while in Ebon Hold.
  • Icebound Fortitude no longer costs Runic Power.

Talents

  • Anti-Magic Zone has been redesigned. The talent now reduces magic damage taken in the area-of-effect by 40% for 3 seconds, there is no longer a cap on total damage absorbed, and the ability no longer scales with strength.
  • Death Siphon had its damage increased by 10%.
  • Plague Leech now tries to convert 2 fully-depleted runes (up from 1) into a Death Rune based on specialization.
    • Blood: Restores 1 Frost Rune, 1 Unholy Rune
    • Frost: 1 Frost Rune, 1 Unholy Rune
    • Unholy: 1 Blood Rune, 1 Frost Rune

Glyphs

  • New Major Glyphs
    • Glyph of Festering Blood: Makes Blood Boil treat all targets as if they have been infected with Blood Plague or Frost Fever.
    • Glyph of Regenerative Magic: If Anti-Magic Shell expires after its full duration, cooldown for the ability is reduced based on the amount of damage absorbed.
    • Glyph of Swift Death: Haste effect granted by Soul Reaper now also increases the Death Knight's movement speed for the duration.
    • Glyph of the Loud Horn: Horn of Winter now generates additional Runic Power, but the cooldown is increased.
  • Major Glyphs
    • Glyph of Enduring Infection now reduces damage dealt by diseases by 15% (down from a 30% reduction).
    • Glyph of Mind Freeze now reduces the cooldown of Mind Freeze by 1 second, and raises its cost by 10 Runic Power (down from 2 seconds and 20 Runic Power).
    • Glyph of Outbreak now causes Outbreak to cost 30 Runic Power (down from 40).
    • Glyph of Pillar of Frost now reduces movement speed by 70% instead of freezing the Death Knight in place.
  • New Minor Glyphs
    • Glyph of the Long Winter: The Horn of Winter ability now lasts for 1 hour.
    • Glyph of the Skeleton: The Death Knight's Raise Dead spell now summons a Skeleton instead of a Ghoul.

Blood

  • Riposte is a new passive ability learned by Blood Death Knights at level 76. When the Death Knight dodges or parries any attack, they gain 75% of their Parry and Dodge as additional bonus to Critical Strike for 20 seconds.
  • Dancing Rune Weapon no longer costs Runic Power.
  • Sanguine Fortitude no longer reduces the cost of Icebound Fortitude.
  • Scent of Blood now also has a chance to activate when the Death Knight dodges or parries a melee attack.

Unholy

  • Master of Ghouls now reduces the cooldown of Raise Dead by 60 seconds.

Druid

General

  • Bear Form now increases Stamina contribution from cloth and leather items by 40% (up from 20%).
  • Cyclone no longer has a 20-second cooldown for Feral Druids.
  • Faerie Fire now has a duration of 20 seconds while in PvP combat (down from 40 seconds).
  • Innervate now restores mana based on the Druid’s Spirit.
  • Teleport: Moonglade now returns the Druid to a location near their original departure point when the spell is cast while in the Moonglade area.
  • Wild Mushroom's Restoration version of the ability now summons a single mushroom at the friendly target’s location. If the mushroom is recast, the mushroom moves to the new location and retains its accumulated bonus healing. A single mushroom now heals for as much as what 3 mushrooms combined healed for previously.
  • Wrath has its mana cost increased by 50%.

Talents

  • Dream of Cenarius has been completely redesigned to reduce complexity and increase usability, but maintain the spirit of the effects. Benefits now vary by specialization.
    • Balance: Increases the amount healed by Healing Touch by 20%. Casting Healing Touch increases the damage bonus of the Druid's next Eclipse by 10%.
    • Feral: Increases the amount healed by Healing Touch by 20%. Casting Healing Touch increases the damage for the Druid's next two melee abilities by 25%.
    • Guardian: Increases the amount healed by Healing Touch by 20%. Mangle (Bear) critical strikes have a 20% chance to make the next Healing Touch or Rebirth instant, free, and castable in all forms. Instant cast version of Healing Touch now benefits from Attack Power instead of Spell Power.
    • Restoration: Causes Wrath to deal 20% more damage and heals a nearby friendly target for 100% of the damage done.
  • Force of Nature
    • Feral: Treant summoned by the Feral version of this talent will now cast Entangling Roots instead of Bash.
    • Guardian: Guardian Druids now gain Vengeance when their Treant takes damage.
  • Heart of the Wild when activated, now also provides a 25% bonus to healing for Restoration Druids.
  • Mass Entanglement no longer has a limit on the number of targets that could be affected, up from 5.
  • Nature's Swiftness is no longer a talent, and is now an ability learned by Restoration Druids at level 30.
  • Nature’s Vigil when activated, causes healing spells now trigger an additional heal on a nearby ally for 25% of the amount healed. This is in addition to the existing effect where it damages a nearby enemy target for 25% of the healing done.
  • Soul of the Forest has been partially redesigned to make it more attractive to Balance, Guardian, and Restoration Druids.
    • Balance: Wrath, Starfire, and Starsurge casts have a 8% chance to cause Astral Communion to grant 100 Lunar Power or Solar Power instead of activating the next Eclipse.
    • Guardian: Increases Rage generation from Mangle (Bear) by 30% instead of an additional 3 Rage, and this talent now also applies to the Rage generated by Mangle (Bear) when it triggers Primal Fury.
    • Restoration: Now causes the Druid to gain 100% haste (up from 75%) on their next spell after casting Swiftmend.
  • Ysera's Gift, a new talent replacing Nature's Swiftness heals the Druid for 5% of their maximum health every 5 seconds. If the Druid is at full health, it will heal the most injured friendly target nearby instead. This talent fills the spot vacated by Nature's Swiftness.

Glyphs

  • Major Glyphs
    • Glyph of Fae Silence will now cause Faerie Fire to interrupt when used on targets that are immune to silence effects.
    • Glyph of Ferocious Bite now causes Ferocious Bite to heal the Druid for 2% of their maximum health for each 10 Energy used (up from 1%).
    • Glyph of Frenzied Regeneration now increases Frenzied Regeneration's cost to 50 Rage (down from increasing Rage cost to 60).
    • Glyph of Innervate now causes Innervate to give both the Druid and the target 60% of the normal effect of the spell if it's cast on a target other than the Druid.
    • Glyph of Lifebloom's effect is now baseline and has been replaced with Glyph of Efflorescence. Glyph of Efflorescence increases the healing done by Swiftmend by 20%, causes the Efflorescence healing effect to be triggered by Wild Mushroom instead of Swiftmend, and lasts as long as the Wild Mushroom is active.
    • Glyph of Master Shapeshifter now reduces the mana cost of all shapeshifts by 100% (up from 90%).
    • Glyph of Nature’s Grasp now reduces the cooldown of Nature’s Grasp by 60 seconds (up from 30 seconds).
    • Glyph of Pounce now increases the range of Pounce by 8 yards (up from 3 yards).
    • Glyph of Skull Bash now increases the duration of Skull Bash's interrupt by 2 seconds, and increasing the cooldown by 5 seconds (down from a 4 second interrupt and 10 second increase to cooldown).
    • Glyph of the Moonbeast's effect is now baseline and has been replaced with Glyph of Guided Stars. Glyph of Guided Stars causes  Starfall to only hit targets affected by the Druid's Moonfire or Sunfire.
  • New Minor Glyphs
    • Glyph of One With Nature: Grants the Druid the ability to teleport to a random natural location.
    • Glyph of the Sprouting Mushroom: Allows the Wild Mushroom spell to be placed on the ground instead of underneath a target.

Balance

  • Eclipse now energizes the Druid for 50% of their maximum mana when triggered, up from 35%.
  • Moonkin Form now increases the Druid's armor by 60%, but no longer reduces all damage taken by 15%.
  • Starfire has its mana cost increased by 50%.
  • Starsurge has its mana cost increased by 50%.

Feral

  • Predatory Swiftness no longer has a chance to make Cyclone instant, free, and castable in all forms.

Restoration

  • Genesis is a new Restoration spell learned at level 88. Genesis targets all party or raid members within 60 yards and accelerates the casting Druid's Rejuvenation effects, causing them to heal and expire at 400% of the normal rate. Costs the same amount of mana to cast as Rejuvenation.
  • Living Seed effects can now stack, up to 50% of the casting Druid's maximum health, and will no longer be consumed if the target is already at full health.
  • Swiftmend's area-of-effect healing effect is now called Efflorescence.
  • Wild Mushroom: Bloom is no longer capable of critical strikes, and accumulates overhealing done by Rejuvenation by 100%, down from 150%. Overhealing bonus no longer benefits from Naturalist or Mastery: Harmony.

Hunter

General

  • Arcane Shot had its damage and focus cost increased by 50%.
  • Counter Shot is now a baseline interrupt ability learned by all Hunters at level 22.
  • Deterrence now has a 3-minute cooldown (up from 2 minutes) but has 2 charges.
  • Disengage now has a cooldown of 20 seconds (down from 25 seconds).
  • Explosive Trap had its overall damage decreased by 30%. Proportionately, more damage has been removed from the initial damage than the periodic effect.
  • Hunter's Mark now has a duration of 20 seconds while in PvP combat (down from 30 seconds).
  • Readiness has been removed.
  • Revive Pet no longer requires the Hunter to have line-of-sight to their pet.
  • Stampede damage dealt by pets when the ability is used outside of an Arena or Battleground is no longer reduced by 75%

Talents

  • Aspect of the Iron Hawk now reduces all damage taken by 10%, down from 15%.
  • Narrow Escape's root effect is now a nature spell (was a physical spell).
  • Silencing Shot is no longer a talent and is now an ability that replaces Counter Shot for Marksman Hunters.
  • Spirit Bond now regenerates 3% of total health every 2 seconds while the Hunter's pet is active (up from 2%).
  • Wyvern Sting now has a range of 40 yards (up from 35 yards).

Glyphs

  • Major Glyphs
    • Glyph of Mend Pet now has a 100% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the Hunter's pet on each tick (up from 50% chance).
    • Glyph of Mending now speeds up the periodic effect of Mend Pet to restore health to the pet every 1 second.
    • Glyph of No Escape now increases the ranged critical strike chance against targets affected by the Hunter's Freezing Trap by 100% (up from 20% chance).

Marksman

  • Binding Shot is no longer a Marksman Hunter ability and is once again a talent.

Survival

  • Explosive Trap no longer shares a cooldown with Black Arrow but can no longer activate Lock and Load.

Mage

Talents

  • Frost Bomb now deals 70% damage to players (up from 60%).
  • Living Bomb now deals 85% damage to players (up from 70%).
  • Nether Tempest now deals 85% damage to players (up from 70%).
  • Temporal Shield now also reduces damage taken by 15% while active in addition to existing effects.

Glyphs

  • Major Glyphs
    • Glyph of Blink now increases distance travelled with the Blink spell by 8 yards (up from 5 yards).
    • Glyph of Invisibility has been replaced with Glyph of Rapid Displacement. Glyph of Rapid Displacement gives Blink two charges, gaining a charge every 15 seconds, but no longer frees the Mage from stuns and bonds.
    • Glyph of Remove Curse now increases the damage dealt by 15% after successfully removing a curse (up from 10%).
    • Glyph of Spellsteal now heals the Mage for 5% of their maximum health after successfully stealing a spell (up from 3%).
  • New Minor Glyphs
    • Glyph of Condensation: Increases the size of the Mage's Water Elemental.
    • Glyph of Evaporation: Reduces the size of the Mage's Water Elemental.
    • Glyph of the Unbound Elemental: The Mage's Water Elemental is replaced by an Unbound Water Elemental.

Frost

  • Mastery: Frostburn has been replaced by Mastery: Icicles. When the Mage damages an enemy with their Frostbolt, Frostfire Bolt, and the Water Elemental's Waterbolt, (12% + 1.5% per Mastery) of the damage done is stored as an Icicle for 15 seconds. Up to 5 Icicles can be stored at once. Casting Ice Lance launches all stored Icicles at the target. Fingers of Frost now increases the damage of Ice Lance by an additional 2%, Brain Freeze increases the damage of the instant cast Frostfire Bolt by 2%, and damage done by the Mage's Water Elemental is increased by 2%.
  • Frostbolt no longer causes the target to take an additional damage from Frostbolt.
  • Ice Lance damage has been increased by 29%.
  • Water Elemental
    • Waterbolt damage has been increased by 9%.

Monk

Talents

  • Chi Brew now restores 2 Chi, has a 45-second cooldown (down from 1.5 minutes), and generate stacks of Brew/Teas based on the Monk's specialization.
    • Brewmaster: 5 stacks of Elusive Brew
    • Mistweaver: 2 stacks of Mana Tea
    • Windwalker: 2 stacks of Tigereye Brew
  • Chi Burst no longer requires a target. It now travels as a 40-yard line in front of the Monk.
  • Healing Elixirs will no longer activate if the Monk is already at full health, and activate automatically when the Monk has less than 35% of their maximum health.
  • Invoke Xuen, the White Tiger now has a pet control bar for Xuen, and the talent is no longer on global cooldown for all Monk specializations. 
    • Brewmaster Monks now gain Vengeance when Xuen takes damage.
  • Power Strikes will now activate from the following Chi generating abilities; Jab, Expel Harm, Spinning Crane Kick (when it hits at least 3 targets), Crackling Jade Lightning, and Soothing Mist.
  • Ring of Peace has a new visual effect that properly depicts its area-of-effect, and now disarms both enemies and those attacking allies within the Ring of Peace's area-of-effect for 4 seconds (up from 3 seconds); the silence effect for casting spells remains unchanged at 3 seconds.
  • Rushing Jade Wind replaces Spinning Crane Kick. The Monk summons a whirling tornado around them, dealing damage to nearby enemies (heals nearby allies for Mistweavers). Rushing Jade Wind lasts twice as long as Spinning Crane Kick, is instant, and not channeled.

Glyphs

  • Major Glyph
    • Glyph of Afterlife now increases the chance to summon a Healing Sphere by 100% (up from 25% chance).
    • Glyph of Crackling Jade Lightning has been replaced with Glyph of Nimble Brew. Glyph of Nimble Brew causes Nimble Brew to heal the Monk when it clears a root, stun, fear, or horror effect.
    • Glyph of Expel Harm has been replaced with Glyph of Rapid Rolling. Glyph of Rapid Rolling makes the next Roll or Chi Torpedo go farther after using a Roll or Chi Torpedo.
    • Glyph of Retreat has been replaced with Glyph of Fortuitous Spheres. Glyph of Fortuitous Spheres causes a healing sphere to be summoned near the Monk at no cost when their health falls below 25%. This effect cannot occur more than once every 30 seconds.
    • Glyph of Stoneskin has been replaced with Glyph of Detox. Glyph of Detox causes Detox to heal the target when it successfully removes a harmful effect.
    • Glyph of Transcendence now reduces the cooldown of Transcendence: Transfer by 5 seconds (used to increase the range by 10 yards).
    • Glyph of Uplift has been replaced by Glyph of Targeted Expulsion. Glyph of Targeted Expulsion allows Expel Harm to be used on other players.

Brewmaster

  • Keg Smash now deals 18% less damage.

Mistweaver

  • Mana Tea now restores 2% of maximum mana per stack (down from 4%).

Windwalker

  • Mastery: Bottled Fury has been redesigned. The Mastery now gives a chance to generate an additional charge of Tigereye Brew when the Monk gains one normally.
  • Tigereye Brew received a number of adjustments.
    • Stacks up to 30 charges (up from 20 charges).
    • Can be consumed 15 at a time (up from 10 at a time).
    • Increases damage by 6% per stack, (up from 1%  per stack) but is no longer increased by Mastery.

Paladin

General

  • Sanctity of Battle now also affects the cooldown of Holy Shock.
  • Seal of Insight no longer has a chance to restore mana on attacks.
  • Turn Evil now has a 15-second cooldown.

Talents

  • Burden of Guilt has been replaced with a new talent called Evil is a Point of View, which allows the Paladin to use Turn Evil on players and beasts.
  • Execution Sentence will now immediately damage the target for 5 times the amount of damage that had been dealt by Execution Sentence's most recent periodic effect when dispelled.
    • Stay of Execution will now immediately heal the target for 5 times the amount of healing that had been dealt by Stay of Execution's most recent periodic effect when dispelled.
  • Hand of Purity now reduces damage taken from harmful periodic effects by 80% (up from 70%) and reduces damage taken from harmful periodic effects that cannot be prevented by immunities by 40% (up from 0%).
  • Sacred Shield for Holy Paladins can now be active on more than one target at a time, but the talent now costs mana, and has a 10-second cooldown.
  • Sanctified Wrath
    • Holy: Now also increases the critical strike chance of Holy Shock by 20%.
    • Protection: Now causes Judgment to generate 2 Holy Power instead of 1 while Avenging Wrath is active.
  • Selfless Healer in addition to its current effects, now also causes Judgment to generate a charge of Holy Power for Holy Paladins. Stacks of Selfless Healer now reduce the cast time, mana cost, and improve the effectiveness of Divine Light, Flash of Light, and Holy Radiance.
    • Bastion of Glory will now apply Selfless Healer's bonus to healing to the casting Paladin as well as other targets and consume all stacks of Bastion of Glory in the process.
  • Unbreakable Spirit has been simplified. It now reduces the cooldown on Divine Shield, Divine Protection, and Lay on Hands by 50%.

Glyphs

  • New Major Glyphs
    • Glyph of Divine Shield: Removing harmful effects with Divine Shield heals the Paladin for each effect removed. This heal cannot exceed a percentage of the Paladin's maximum health.
    • Glyph of Hand of Sacrifice: Hand of Sacrifice no longer transfers damage taken by the target to the Paladin.
  • Major Glyphs
    • Glyph of Denounce now causes Holy Shock to reduce the cast time of the next Denounce by 0.5 seconds, and the effect can stack up to 3 times.
    • Glyph of Divine Plea now reduces the amount of mana restored and cooldown of Divine Plea by 50%.
    • Glyph of Holy Wrath now also allows Holy Wrath to stun Aberrations.
    • Glyph of Immediate Truth now increases the instant damage done by Seal of Truth 40% (up from 30%).
    • Glyph of Inquisition has been redesigned. The glyph now increases the duration of Inquisition by 30 seconds (up to a maximum of 2 minutes) each time the Paladin lands a killing blow on targets that yield experience or honor.
    • Glyph of Rebuke has been replaced with Glyph of Devotion Aura. Glyph of Devotion Aura causes Devotion Aura to no longer affect party or raid members, but the cooldown is reduced.
    • Glyph of the Alabaster Shield now increases damage for the next Shield of the Righteous by 10% per stack (down from 20% per stack).
    • Glyph of the Battle Healer has been redesigned. The glyph now causes Seal of Insight to heal the most wounded raid or party member instead of the Paladin.
    • Glyph of Turn Evil replaces Glyph of Burden of Guilt. This glyph causes Judgment to reduce the target's movement speed by 50% for 2 seconds.
  • New Minor Glyphs
    • Glyph of the Exorcist: Exorcism will now appear to remove the evil from its target.
    • Glyph of Pillar of Light: Critical heals on other players display a small pillar of light at their location briefly.

Holy

  • Mastery: Illuminated Healing no longer activates from periodic healing effects.
  • Divine Plea no longer reduces the amount of healing done, and now restores mana based on the Paladin’s Spirit.
  • Guardian of the Ancient Kings (Holy version) now deals additional healing based on any heal cast by the Paladin for the 15 seconds for the duration of the spell. The Paladin also has 10% additional haste for the duration that the ability is active.
  • Holy Insight now increases the effectiveness of Eternal Flame, Light of Dawn, and Word of Glory by 35%. Effectiveness of other heals are still increased by 25%.

Protection

  • Crusader Strike now applies a Weakened Blows effect to the target for Protection Paladins.
  • Grand Crusader no longer has a chance to activate from Crusader Strike and Hammer of the Righteous, but now has a 30% chance to activate when dodging or parrying a melee attack (up from 12%).
  • Guarded by the Light now restores 15% of the Paladin's maximum mana every 2 seconds (up from 6%).

Retribution

  • Guardian of the Ancient Kings (Retribution version) now has a reduced cooldown of 3 minutes, down from 5 minutes, and the maximum number of stacks has been reduced to 12.
  • Inquisition now lasts 20 seconds per charge of Holy Power consumed, up from 10 seconds.

Priest

General

  • Hymn of Hope now prefers to target healers when it grants mana. Healers will always be picked before non-healers, regardless of how much mana they have.
  • Leap of Faith no longer has a facing requirement.

Talents

  • Angelic Feather now increases allies' movement speed by 80%, up from 60%, and feathers placed in the world have a duration of 10 minutes (up from 5 minutes).
  • Divine Insight for Discipline Priests now has a 100% chance to activate its effect after using Penance (up from 40%), and now displays an effect in the UI when it's active.
  • From Darkness, Comes Light
    • Discipline, Holy: Now also has a chance to activate its effect on cast for these following spells; Penance, Circle of Healing, Prayer of Mending, and Prayer of Healing.
    • Shadow: Now has a 20% chance to activate its effect for Shadow Priests (up from a 15% chance).
  • Mindbender now deals 10% more damage, and mana return has been increased by 20%.
  • Twist of Fate's damage and healing threshold to activate has been increased to 35% (up from 20%).

Glyphs

  • Major Glyphs
    • Glyph of Dark Binding's effect is now baseline and has been replaced with Glyph of Focused Mending. Glyph of Focused Mending causes Prayer of Mending to only bounce between the target and the caster.
    • Glyph of Fear Ward now reduces the cooldown on Fear Ward without reducing its duration.
    • Glyph of Lightspring has been renamed to Glyph of Lightwell. Glyph of Lightwell causes Lightwell to heal for 50% more, but no longer automatically heal targets. Allies can click on the Lightwell to heal.
    • Glyph of Lightwell has been renamed to Glyph of Deep Wells. Glyph of Deep Wells increases the number of charges on Lightwell by 2.
    • Glyph of Purify now causes Purify to heal the target for 5% of their maximum health after successfully dispelling a magical effect or disease (up from 3%).
    • Glyph of Reflective Shield now causes Power Word: Shield to reflect 70% of the damage absorbed (up from 45%).
  • New Minor Glyphs
    • Glyph of Feathers: Causes the Priest's healing spells to momentarily grant angelic wings.
    • Glyph of Inspired Hymns: A spirit appears above the Priest while channeling Hymns.
    • Glyph of Shifted Appearances: Void Shift causes the Priest and their target to exchange appearances for several seconds.
    • Glyph of the Sha: Transforms the Priest's Shadowfiend and Mindbender into a Sha Beast.

Discipline

  • Rapture now energizes the Priest for 100% of the mana cost of Power Word: Shield When the shield is fully consumed or is dispelled (used to energize the Priest with mana equal to 150% of their spirit). This is the modified mana cost for Power Word: Shield, after being reduced by Rapture’s passive effect.
  • Spirit Shell duration has been reduced to 10 seconds (down from 15 seconds), and the damage absorption shield's effectiveness can now be reduced through Battle Fatigue.

Holy

  • Holy Word: Sanctuary mana cost reduced to 3.8% (down from 6.3%).
  • Lightspring is now baseline for all Holy Priests and the ability has been renamed to Lightwell.
  • Serendipity's mana cost reduction has been increased to 20% per stack (up from 10% per stack), and no longer displays a spell effect when in the UI when it's active.

Shadow

  • Shadowform now increases the Priest's armor by 60%, but no longer reduces all damage taken by 15%.
  • Shadowy Apparitions now creates a shadowy version of the Priest that floats towards the target and deals damage. The apparitions are now treated as a missile, and is no longer an attackable creature.

Class Armor

  • Shadow PvP 4-piece set bonus is no longer an area-of-effect and only affects the character that dispels Vampiric Touch.

Rogue

General

  • Evasion now increases dodge chance by 100% (was 50%).
  • Eviscerate now deals 10% less damage.
  • Recuperate now restores 4% of maximum health every 3 seconds, up from 3%.
  • Sinister Strike deals an increased 190% of weapon damage (up from 145%), but now costs 50 Energy (up from 40 Energy).

Talents

  • Burst of Speed's cost has been reduced to 15 Energy (down from 30 Energy).
  • Cheat Death now reduces damage taken by 85% after activating (up from 80%).
  • Cloak and Dagger now allows the Rogue to use Ambush, Garrote, and Cheap Shot from 40 yards away (up from 30 yards).
  • Nightstalker now increases damage dealt by abilities while stealthed by 50%, up from 25%.
  • Paralytic Poison now stuns the target at 4 applications of the poison (down from 5 applications).
  • Shadowstep now has a reduced cooldown of 20 seconds (down from 24 seconds).

Glyphs

  • Major Glyphs
    • Glyph of Adrenaline Rush's effect is now baseline and has been replaced with Glyph of Redirect. Glyph of Redirect causes Redirect to no longer have a cooldown.
    • Glyph of Blind now only removes damage-over-time effects that would cause Blind to break. For Rogues that also have the Dirty Tricks talent, this means Blind will no longer remove the Rogue’s poison or bleed effects.
    • Glyph of Crippling Poison has been replaced with Glyph of Sharpened Knives. Glyph of Sharpened Knives now causes Fan of Knives to also damage the armor of its victims, applying 1 application of the Weakened Armor effect to each target.
    • Glyph of Debilitation has been replaced with Glyph of Recovery. Glyph of Recovery increases the healing  received by the Rogue while Recuperate is active.
    • Glyph of Recuperate now increases the healing of Recuperate by an additional 1% (up from 0.5%).
    • Glyph of Sap has been replaced with Glyph of Hemorrhaging Veins. Glyph of Hemorrhaging Veins causes Sanguinary Veins ability to also increase damage done to targets affected by Hemorrhage.
    • Glyph of Shiv now reduces the cooldown of Shiv by 3 seconds (was 2 seconds).
  • New Minor Glyphs
    • Glyph of Improved Distraction: Distract now summons a decoy at the target location.
    • Glyph of the Headhunter: Throw and Deadly Throw abilities will now throw axes regardless of the Rogue's currently equipped weapon.

Assassination

  • Assassination Rogues should no longer be eligible for any other weapon types except daggers in situations where loot is automatically awarded(Raid Finder, Bonus Rolls, Heroic/Normal Scenarios, and the upcoming Flexible Raid difficulty.)

Combat

  • New passive ability, Ruthlessness: This passive ability is learned by Combat Rogues at Level 32. The Rogue gains a 20% chance per combo point (100% chance at 5 combo points) to immediately regain 1 combo point while performing a finishing move.
  • Killing Spree targeting has been changed. If Blade Flurry is not active, Killing Spree will now hit the Rogue's target 7 times or pick the closest eligible target if none had been selected. Killing Spree will continue to work as it has while Blade Flurry is active.

Subtlety

  • Backstab now deals 315% weapon damage (up from 275%).
  • Hemorrhage now deals 160% weapons damage (up from 140%); 232% weapons damage if a dagger is equipped (up from 203% for daggers).

Shaman

General

  • Chain Heal's effectiveness will no longer decrease with each jump (up from a 30% reduction to healing with each jump).
  • Earth Elemental Totem's summoned Greater Earth Elemental will no longer taunt off players that are tank-specialized.
  • Healing Rain's radius has been increased to 12 yards, up from 10 yards. For 25-player instances, Healing Rain will heal for a reduced amount when healing more than 14 raid members. It remains the same in 10-player instances, healing for a reduced amount when healing more than 6 raid members.

Talents

  • Astral Shift now has a cooldown of 90 seconds, down from 120 seconds.
  • Conductivity has been redesigned. Casting Healing Wave, Greater Healing Wave, Healing Surge, or Chain Heal, increases the duration of Healing Rain by 3 seconds. Damaging an enemy with Lightning Bolt, Chain Lightning, Earth Shock, or Stormstrike increases the duration of Healing Rain by 3 seconds.
  • New Talent: Rushing Streams. This new talent replaces Healing Tide Totem, increases healing done by Healing Stream Totem by 15%, and causes the totem to heal 2 targets at once.
  • Healing Tide Totem is no longer a talent and is a baseline ability for all Shamans. Additionally, this totem will now heal 12 raid members (up from 5) when used in a 25-player instance.
  • Stone Bulwark Totem's initial damage absorption shield now absorbs an additional 33% in damage.
  • Unleashed Fury
    • Earthliving Weapon effect now applies to the Shaman, not the target.
    • Flametongue Weapon effect now increases Lightning Bolt damage by 30%, up from 20%.

Glyphs

  • New Major Glyphs
    • Glyph of Eternal Earth: Lightning Bolt now has a chance to add a charge to the Shaman's active Earth Shield. This cannot cause Earth Shield to exceed 9 charges.
    • Glyph of Purging: Successfully Purging a target now grants a stack of Maelstrom Weapon.
  • Major Glyphs
    • Glyph of Chaining now increases the cooldown on Chain Heal by 2 seconds, down from a 4 second increase.
    • Glyph of Cleansing Waters now heals the target for 5% of the Shaman's maximum health (up from 4%).
    • Glyph of Fire Elemental Totem now reduces the cooldown and duration for Fire Elemental Totem by 50%, up from 40%.
    • Glyph of Frost Shock now reduces the cooldown of Frost Shock by 2 seconds.
    • Glyph of Grounding Totem now increases the cooldown of Grounding Totem after reflecting a harmful spell by 20 seconds (down from a 35-second cooldown increase).
    • Glyph of Riptide reduces the initial direct healing of Riptide by 75%, down from a 90% reduction to healing.
  • New Minor Glyphs
    • Glyph of Astral Fixation: Astral Recall now takes the Shaman to their capital's Earthshrine.
    • Glyph of the Compy: Hex now transforms enemies into a Compy.
    • Glyph of Elemental Familiars: Summons a random Fire, Water, or Nature familiar. Familiars of different types have a tendency to fight each other.
    • Glyph of Flaming Serpents: The Shaman's Searing Totem now resembles Vol'jin's Serpent Ward.
    • Glyph of Lingering Ancestors: Resurrecting someone with Ancestral Spirit causes a ghostly ancestor to follow them around for a short time.
    • Glyph of Rain of Frogs: Allows the Shaman to summon a rain storm of frogs at a targeted location.
    • Glyph of Spirit Raptors: Spirit Wolves are replaced with Spirit Raptors.
    • Glyph of Spirit Wolf: Ghost Wolf can be now be used while the Shaman is a ghost.

Enhancement

  • Stormstrike's debuff now also affects Elemental Blast.

Restoration

  • Purification once again increases healing done by all water totems.
  • Riptide's mana cost has been reduced by 25%.

Class Armor

  • Elemental Shaman 2-piece PvP set bonus has been changed. It now allows Lightning Shield to be triggered once every 1.5 seconds instead of once every 3 seconds.
  • Enhancement Shaman 4-piece PvP set bonus now causes the Shaman's Flametongue Weapon to also reduce the target's movement speed for 3 seconds.

Warlock

General

  • The debuff from using a Demonic Gateway has been increased to 60 seconds (up from 15 seconds).
  • Fel Armor no longer reduces all damage taken by 10%.
  • Fel Flame now deals 13% more damage, costs 2% less mana, and no longer increases the duration of damage-over-time spells.
  • Rain of Fire now has a reduced chance to generate Burning Embers.

Talents

  • Archimonde's Vengeance has been redesigned and renamed into Archimonde's Darkness. Archimonde's Darkness gives the Warlock's Dark Soul spell two charges.
  • Howl of Terror is no longer a talent and is now a baseline skill for all Warlocks.
  • Demonic Breath, a new talent replacing Howl of Terror. The Warlock sends out a cone of Shadow damage, snaring targets, has a 20-second cooldown.
  • Kil'jaden's Cunning no longer reduces movement speed, and will now allow the Warlock to cast Incinerate, Malefic Grasp, and Shadow Bolt while moving.
  • Mannoroth's Fury is no longer a passive ability. Mannoroth's Fury now has a duration of 10 seconds with a 60 second cooldown, and increases the area of area-of-effect by 500% and increases damage by 100% for Hellfire, Immolation Aura, Rain of Fire, and Seed of Corruption.
  • Soul Leech can now also activate from Shadowburn, and caps out at 15% of the Warlock and their pet's maximum health (down from 100%).
  • Soul Link now transfers 20% of damage taken by the Warlock to their pet, and 3% of all damage dealt by the Warlock will be returned as healing for the Warlock and their pet. This ability is always active while the Warlock's pet is active.

Glyphs

  • New Major Glyph
    • Glyph of Havoc: Havoc gains 3 additional charges, but the cooldown is increased by 35 seconds.
  • Major Glyph
    • Glyph of Dark Soul has been replaced by Glyph of Curse of the Elements. Glyph of Curse of the Elements causes Curse of the Elements to hit 2 additional nearby targets.
    • Glyph of Everlasting Affliction will be redesigned.
    • Glyph of Fear no longer causes Fear to have a cooldown.
    • Glyph of Shadowflame has been replaced with Glyph of Unending Resolve. Glyph of Unending Resolve reduces the damage reduction of Unending Resolve by 20%, but the cooldown is also reduced.
    • Glyph of Soul Swap will be redesigned.

Affliction

  • Agony now deals 5% more damage.
  • Drain Soul now deals 40% less damage, and if other periodic Affliction damage effects are triggered by Drain Soul, they now deal 60% of their normal damage (down from 100%).
  • Haunt now deals 50% more damage, and increases damage done by all of the Warlock's other spells against the target by 45%.
  • Malefic Grasp now deals 40% less damage, and causes all of the Warlock's other periodic Affliction damage effects to instantly deal 30% of their normal periodic damage (down from 50%).
  • Nightfall now gives Corruption an increased chance to generate a Soul Shard on the most recently applied Corruption.
  • Soul Swap no longer does any damage, and now copies damage-over-time effects instead of just moving them without needing a glyph. Copied effects now once again preserve their power and duration. Duration has been reduced to 6 seconds (down from 20 seconds).
  • Unstable Affliction now deals 10% more damage.

Demonology

  • Dark Soul: Knowledge now increases the effects of Mastery: Master Demonologist by an additional 30%.

Warrior

General

  • Blood and Thunder now also increases the damage of Thunder Clap by 50%.
  • Enrage now also triggers on critical hits from Devastate and Shield Slam.
  • Hamstring is no longer on a global cooldown.
  • Shattering Throw no longer costs rage.
  • Shield Wall no longer requires a shield. If the Warrior does not have a shield equipped, it will show a visual of an equipped shield.
  • Spell Reflection no longer requires a shield. If the Warrior does not have a shield equipped, it will show a visual of an equipped shield.

Talents

  • Bladestorm's cooldown has decreased to 60 seconds (down from 1.5 minutes), and now deals an increased 180% of weapon damage for Arms Warriors (up from 120%).
  • Bloodbath's snare and bleed effects are now two separate debuffs. Clearing one of the effects will no longer remove the other.
  • Enraged Regeneration now instantly heals the warrior for 10% of their total health (up from 5%), and an additional 10% over 5 seconds (up from 5%).
  • Impending Victory now heals the Warrior for 20% of their maximum health at all times (up from 15% on attack and 20% on kills that yield experience or honor).
  • Storm Bolt now has a duration of 4 seconds (up from 3 seconds), and has an off-hand attack for Fury Warriors.
  • Vigilance no longer transfers damage to the Warrior. The talent now reduces amount of damage the target takes by 30% for 12 seconds.
  • Warbringer now roots the target for 4 seconds instead of stunning them for 3 seconds. The 50% reduction to movement speed snare effect for 8 seconds remains unchanged. Glyph of Blitz will now cause Warbringer to root an additional 2 nearby targets.

Glyphs

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