WoWCenter.pl
wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

LFR Loot

blizz -> wysłany:
I believe in 5.3 there where ment to be increases to chances on rolls to reduce bad luck
I got my pala into MSV lfr today and only had one item drop in all 6 bosses and a total 0 dropped from bonus roles all money, it seems like the drop rate of gear is that of 5.0 & 5.1 again, i thought blizz want people to be doing the current end game(tot) im not sure if this is a bug or intended but as it is its gonna take me while to get out of these blues, which is kinda annoying considering drop rate in 5.2.

Has anyone else noticed this?
blizz -> wysłany:
I know they've added some sort of 'protection' on Mogu Runes but I'm slightly confused how it works.

Is it just as simple as a certain % increase each time you use those Runes or is it a % increase on said boss it was used on or does it increase just for that raid instance.

I'm so tired right now so this might seem a bit of a stupid question. :<


"Protection for bad luck streaks have been added to bonus rolls. Each bonus roll that does not provide loot has a progressively better chance to award loot to the player."

So basically your chances just increase until you win loot, simple as that :)