Okay, so... I don't get it. I'm trying to understand this new talent system, but I don't think I can. I want to say that I'm really not happy with it, and neither are a lot of the other players (that I've seen).
This is what I don't like about it: the fact that it's mainly PvP based and that no matter which spec you choose, the talents are all the same. Seriously... IMO, the talent system before this was perfectly fine. It was normal, too >.>.
Umm.. not really trying to QQ, just giving you feedback on my opinion.
What do you think about the new system?
You're on the right track. I think Ghostcrawler said it best in his recent interview with buffed.de: We really believe in the principle of 'simple to learn, hard to master' -- by which we mean that we like the rules to be pretty easy to understand and then have a lot of depth behind the scenes and a lot of ways for players to consider 'Oh, I can use this talent in this situation and this ability here'. So they can explore that and demonstrate mastery of their class in that way. We don't think it's the right design to have very complicated rules that players struggle to understand. And the truth is that most of our players didn't experiment a lot with the talent trees anyway. They would just go online to check or ask their friends which talents they should choose. So it was hard to learn and easy to master which is kind of the worst game design to have. Check out the rest of the interview when you get a chance. |