WoWCenter.pl
wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

Reply to Draktal's comment on "Shocking.. Is this true?

blizz -> wysłany:
13/07/2012 11:21Posted by Draztal
What was so amazing about knowing that you weren't going to make it into the next tier of content? I mean, the journey you mention has always been there.


What made raiding unique for me was working towards something :) Like doing Karazhan to get into Zul'aman. Doing Zul'aman to get into Tempest Keep. I knew, there were more to see, and that if I kept on, I would probably get to see it. I would improve my standings, my character would improve, I would defeat the evil masterlords of Outland. I dinged to 85, did a few dungeons, and defeated Deathwing within an hour. It was having a goal, that wasn't completed within a day. I don't care about the gear, but lorewise that felt epic. Achieving your own goals, competing with your friends, and such.

WOTLK made players skip content, and that is why many started quitting. When they suddenly skip content, there is LESS content. That's logical. And I even heard Ghostcrawler admitted in a post, that players are finishing content way faster than they did in vanilla/tbc. With all respect for the devs, they can't catch up with the speed, that players are finishing content right now. And that is why, people shouldn't be able to skip content.

Removing JP/VP and stop the release of end-game dungeons would be the way to prevent people from being bored way too fast.

Sorry - That is my opinion atleast.
blizz -> wysłany:
Please continue this discussion in the original thread :)

http://eu.battle.net/wow/en/forum/topic/4941024518