First, we will have to see how things go. If things need a look at (squish wise) we'll look at them, as always. It's too soon to know how this will play out, but I think Ghostcrawler has explained a bit about the thoughts on this in a previous blog post. WoW Insider also does a good job of explaining a bit more about this topic that perhaps make this not the issue it was before. Rather than compressing item levels and retuning seven years' worth of content, the developers appear to have opted to go with the concept of Mega Damage, replacing a bunch of spare 0s with a K or an M where appropriate. When killing mobs in Pandaria, my four-digit damage was not compressed. If I hit something for 3,000 damage, it displayed as 3,000 damage. However, five-digit numbers and higher were compressed. 30,000 became 30K. It's a very simple solution and should have very little impact on your gameplay overall. We'll be keeping an eye on things however. Second, we are working to update character models, but this isn't an easy undertaking. As you may have seen already, there has been a lot of work done to get Mists of Pandaria this far (from BlizzCon) and I'd hope that everyone can see that the developers have been very hard at work getting us here. Character models aren't something you can do overnight and make them stack up to the expectations of what that means. We want to make sure (like everything we do) that we do our best to get it right. There's a lot of information out in the wild right now that we are working to gather for you all, and understanding the concerns or questions people have after seeing all of that will help us to provide more insights or answers where needed. |