While inspecting MoP and recent posts of blues, namely Zarhym, it's becoming more and more apparent that MoP is looking to shatter the status quo with WoW. Blizzard is moving away from listening to the populist whining that can apparently never be quelled. This is reinforced by the fact that they are releasing an expansion with humanoid Pandas as a primary archetype.
They knew that this wouldn't be popular, not even in China, as Pandas are somewhat revered there, but they are going for it anyway. With Zarhym's recent language of "Plea accepted..." in an earlier post, I'm beginning to think that Blizzard is wrangling WoW around the horns and making a come back with quality gameplay.
MoP seems to be catering more towards gameplay than appealing to the populist bases with some pop-cultured oriented lore. With the revamp of the talent system (which, in my humble opinion, is sheer brilliance) and the addition of 3 new and INNOVATIVE battlegrounds, two of which are based off of other games (DotA and TF2), I believe MoP will be a turn-around.
Blizzard = innovation. I wouldn't put it past them.
Just my $0.02.
I like your thread, Vorps! It's great to see some positive discussion and speculation about where this game is headed. :)
We're definitely very focused on opening the doors a little wider to new ideas to really grasp onto what will make this game as fun as possible. It's 7 years old after all. We're not going to reinvent the wheel in Mists of Pandaria, but we want to introduce new types of compelling content with meaningful reward structures so your progression paths don't feel quite as redundant. You'll get a captivating story, breathtaking new lands to explore, a wide array of new and awesome good/bad guys (from what I've seen, REALLY awesome), a slew of new dungeons and raids, a new playable race, a new class, many outstanding systems improvements, etc. We hope these features are more or less to be expected with virtually every expansion. But this time we're also pouring our heart and soul into some really fun new features that'll allow you to progress in slightly less conventional ways. I get so excited every time I meet with Greg Street, Cory Stockton, Dave Kosak, and Tom Chilton to discuss everything they're working on each week. It's even got me logging into some of the characters I haven't played in a while more often lately, just because I want to be fully prepared to diversify my gameplay and explore different avenues of content on different characters. I think it's really going to be about playing the game the way you want to play it, without feeling entirely like you're missing out on valuable rewards. |
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I like your thread, Vorps! It's great to see some positive discussion and speculation about where this game is headed. :) There's really no reason for this tone or attitude, nor is it acceptable to hijack a thread because you feel what's being discussed isn't as important to you as another topic. Likewise, it's incredibly shortsighted and dismissive of you to accuse anyone who expresses positive sentiments about this game of kissing butt. I respond when and where I can as I get the opportunity to browse the forums, and if I have relevant information to share. The fact of the matter is there are players out there who are happy with this game, looking forward to future content, and want to talk about it with their peers on the forums. And I'll absolutely encourage constructive conversations like this. You won't break me of habits which promote community relations. Having said all that, yesterday we discussed low-population and faction-imbalanced realms with our developers. They have some pretty bold and spectacular plans for addressing this in anticipation of implementing some of the features we plan to in Mists. I just don't have a lot of information to share with you at this stage of programming and development. Now, let's speak to each other like adults (or at least decent human beings), shall we? It's much easier to communicate with you when you're not just trying to make a fuss wherever you might get an employee's attention. :) |
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I didn't mean that I'm using their info to my advantage. :p I'm just saying that, based on all the new features we've discussed, I'm more enthusiastic about leveling some of my alts, playing level-85 characters I hadn't in a while, and generally just fitting in more time for WoW! |
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And Z keeps responding to 'silly' posts.... Never seen a single Blue response to valid concerns about 5.0 talents and the direction of the game. <3 |
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The intent of the talent calculator was to give players something to fool around with. We wanted everyone to get a feel for the idea we're going for in Mists so that it wouldn't sound as crazy or shocking when seen on "paper." We've responded many times about talent calculator feedback, even pointing out we're not going to be able to discuss things point by point with players because the systems are rapidly changing while in development. The calculator itself is quite out of date. So you're right. I took the time to respond to this thread when I could've responded elsewhere. But what did I say? I basically said things are looking awesome so far and I can't wait to be able to share more information. Would you feel better if I found a thesis from you about the problems you have with the out-of-date Mists talent calculator for rogues, only to say, "A lot of the details you're discussing aren't fully fleshed out yet, so we'll talk again when we have updated Mists class info to provide"? Even if you think the answer to that is "yes," I wouldn't be surprised if you then came back here in two weeks to tell me how many amazing threads there are out there about the "REAL" issues that are going completely ignored. It's a neverending cycle and I'm not interesting in always looking for the squeakiest wheels to grease on the forums. The only inevitability in community management I've found is that, whenever we post ANYWHERE on the forums, someone will be sure to tell us where we should be posting, and which part of the community is really being ignored. |