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You've been reported by 12 people

blizz -> wysłany:
Many threads take up the issue of poor player language, but none address the real issue.

The current solution... "create a ticket" ... doesn't work as is evident by trade trash talk. It punishes the observer more than the offender.
- There is no "immediate" known response in the equation
- There is the belief that nothings happens.
- Creating a ticket takes time and effort from playing
- Impacts the creator's UI, prevents additional tickets on game concerns.
- The observer is immediately punished with lack of ticket access.

The only "immediate" action a player can take is ignore or "report spam" and ignore does nothing to the offender and actually punishes the observer (reducing their ignore count which is limited).

What is needed is an _immediate_ negative consequence that is placed on the offender for their action. The problem is that Blizzard can't police everywhere and players can't be trusted to police for them.

The solution is a policing system that is immediate, done by players, and double checked.

My thoughts on the system --

1. Offender speaks in trade channel

2. Observers flag offender and he is silenced temporarily only to them like "spam". The notifier is told that a false accusation can be punished before they click "accept".

3. Offender gets an on screen notification and a counter of how many people have observed his violation and have ignored him / reported him -- an immediate consequence.

4. If the number reaches 10 (or something), the last 30 posts made by the player are automatically sent to blizzard along with the accounts of the players that flagged him as offensive.

5. Blizzard reviews the log (as they have to do tickets today). If the reports are false, the notifiers are punished. If the reports are true, the offender is silenced in public channels for some period of days or whatever punishment by Blizzards choice.

Honestly, for any punishment to be effective, the punishment has to be immediate.

The "report notification" is your "soft punishment" knowing that if the number reaches high enough the "hard punishment" is coming.

The observer is pleased because he sees the immediate silencing of the offender from his perspective and knows that if others agree, the offender will get more action.

A false accusation would only hurt the accuser.

In very short order, people will behave more like they are in public because their actions have immediate reaction.
blizz -> wysłany:
First, let me suggest an addon called IgnoreMore. It creates an unlimited ignore list.

Other than that, Blizzard cannot put enough manpower on to actively police chat. There's just too many of us. If you feel someone is breaking chat rules, file a ticket. The chat logs are around long enough for a GM to review it and pass judgement based on their policies. Any other (ie, player-driven) systems are far too open to abuse.

If you'd like more severe penalties for chat channel violations, I can hear where you're coming from--some people seem to abuse the system for quite a while before the system catches up to them--but for right now, Blizzard is somewhat lenient on first offenders. If you feel someone is a repeat offender and you've had to report them for this issue in the past, be sure to say that in your ticket.
blizz -> wysłany:
Crepe, "IgnoreMore" doesn't meet the intent of this subject. To ignore an offender does nothing to them, while a ticket at least eventually would.

What you aren't observing is that this proposal is NO different than the system today with TWO simple differences.

- It doesn't require manually writing the ticket, it is done automatically,
- It tells the offender the ticket was written.

The rest is the same.


If you wish to report someone, use a ticket.

Again, other systems are too open to abuse. The playerbase really can't be trusted with things that have immediate effect.
blizz -> wysłany:
Kurston, you seem to be under the impression that /Report Player uses an ignore spot on your list - it does not.

The system you are describing is already pretty much what happens when /Report Player is used.

Note: You will NEVER know the outcome of an account investigation unless you happen to be the owner of said account.