So tonight we have 2 plate classes winning agi items.
the first was a dk that won an agi trinket (with a role bonus no less)
Then the Warrior tank that won the agi polearm?
I get popups all the time as my hunter to roll on strength trinks. WHA?ATA>?
seriously people? This isn't rocket science. DK != agi. Hunter != str. Fix the loot rules.
Hey folks,
So, just to be clear, we're certainly aware that the loot system in Raid Finder needs to be smarter, as there's currently not a way for the system to determine loot eligibility based on talent specialization or class. To use the OP's example, if a Strength weapon drops and a hunter rolls on it, the system says "Yep, a DPS player is rolling on it. Okie dokie. Here's your +100." (We should really find ways for the game to say "okie dokie" in your chat log.) This obviously needs to change and we're in the middle of discussing potential short-term solutions, as a more long-term solution will require programming new tech into the system which will account for class/spec. We only ask that you keep in mind patch 4.3 is our first implementation of Raid Finder and the "Need Plus" system. The design is quite complicated and requires further iteration to make loot distribution more intelligent. |
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We recognize the issue with duplicate drops being won by the same person as well. This is something we need to fix. |
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What about the issue where DPS are getting the +100 roll on spirit gear, which should have obviously been marked for the healing role? You pointed out the reason in the rest of your post. Technically, it's the same issue as the example I covered with hunters rolling on a two-handed Strength weapons. Spirit is a DPS stat for some classes which, therefore, means items with Spirit are flagged for healing and DPS. This is exactly what I mean by the system needing to be more intelligent. |
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It depends on the situation. Players are describing a few different unfavorable scenarios with the current implementation. Each of those scenarios might call for a very different approach. Each approach could require a vastly different amount of development/programming time. There are some loot scenarios that can potentially be improved via hotfixes, if the idea is to manually set up different flagging on specific items. Larger changes to the way the loot system functions though, with regard to what information it's able to recall while determining eligibility and bonus roles, will have to be done via patches. |