In an upcoming patch, we are planning to tweak Vengeance so that it no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken generates Vengeance equal to one third of the damage dealt by that attack. As Vengeance updates during the fight, it is always set to at least a third of the damage taken in the last two seconds. It still climbs from that point at the previous rate, still decays at the previous rate, and still cannot exceed the current maximum.
This new mechanic is now active on the PTR, so we would like to hear your feedback and thoughts on how threat generation feels today. We’d like you to include this information in your replies:
As a reference, here are the latest blogs regarding the upcoming changes for threat generation: Coffee With the Devs—Threat Level Midnight: http://eu.battle.net/wow/en/blog/2774413#blog Coffee With the Devs—Bloody Mitigation: http://eu.battle.net/wow/en/blog/2871094#blog |