My name is Zarhym. Hi there.
I know many of you have been feeling neglected as of late and have several concerns with the current state of PvP. To that end, I've punched those who would generally assign me with tasks, kicked them while they were down and shouted, "I'm going to take some friggin' time to talk to the PvP community! Go away! (But please don't let the injuries you've just suffered reflect on my next performance review.)" So, my schedule's open for a bit. What's up? |
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Cool, so this tauren's good. Next! :p I hope you're not reserving space on the front page. I'm going to follow the flow of the thread, not return to the first page to read the books people have placed in their reserved spaces. |
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That would essentially be a reset of Season 10. That'd be a rather massive logistical undertaking (season rolls are more complicated than I even know), and we felt the fix was fast enough to normalize this season over time. One thing's certain though, it wasn't an ideal situation, and we know it had a demoralizing effect on those actually dedicated to fair competition. |
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We talked to Ghostcrawler about this yesterday. He's well aware of this, but more importantly, he's not very happy about it either. The class design team's first priority is obviously balance around the end game, but absolute neglect of low-level balance isn't okay. This is something that isn't going to improve much in patch 4.3, but we hope to have more sound solutions coming. |
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Granted, Shadow priests might be a little tricky in PvP. That said, there are some absolutely ridiculous Shadow priests out there in Arenas right now. If you watched the NA Battle.net Invitational VoDs (we finally got the remaining matches posted today: http://us.battle.net/blizzcon/en/blog/3348315), there is a crazy-good Shadow comp 3's team (EG): Spriest, Aff lock, Resto shaman. |
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We can bring this up with the developers. It'd probably have to fundamentally function a bit differently from the Dungeon Finder and proposed Raid Finder though, otherwise a cross-realm random RBG Finder wouldn't differ that much from randomly queuing for a normal Battleground, aside from the fact your team can persist after a battle concludes.
We also spoke to GC about this again yesterday (we ping him about it a lot). He made it clear that there are no design issues or qualms about allowing this functionality. Instead, it's an issue of programmer bandwidth. Because of the way WoW was originally structured around accounts, followed by the introduction of Battle.net accounts, there's a technical limitation to allowing cross-realm BoAs which has to be overcome by our Battle.net team, not the WoW development team. At the moment that team is incredibly busy building out the Battle.net platform to expand its functionality for World of Warcraft and StarCraft II, and get Diablo III going. We're adamant about making this happen. Unfortunately, I can't really give you a timeline and I know it's already felt too long. |
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Based on my recent conversation with GC, he did mention in particular that a Resto shaman tweak needs to be made. In particular, he's prepared to get his nasty claws on Windshear. He's gone for the day and I don't want to try and paraphrase our conversation, at the risk of sounding incredibly naive. ;p Besides, I don't want this thread to be dictated by class balance. |
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I even ranted to Tom Chilton and Greg Street about this recently. For all the reasons it was wrong, I still loved losing all track of time while involved in an endless -- quite literally -- battle for AV. I loved doing constant suicide runs from SF graveyard on my gnome 'lock just to try and interrupt the Horde summons. We haven't stopped talking about it. Part of the problem is Battlegrounds are incredibly scripted, to the point they're actually worked on quite a bit by our encounter design team. We need to keep working on new ways of developing Battlegrounds to improve their design. But, to your point, it's doubtful AV 1.0 will be resurrected, and there's only so much tweaking we can do to try and improve the current one -- we'd be working on very old framework with AV. At this point, it'd probably be easier and produce better results if we started from scratch. |
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Skirmishes are a weird phenomenon. When designing Cataclysm, we looked at the data and saw an extremely fractional percentage of the entire playerbase actively using Skirmishes. So with all of the other changes happening, along with BG War Games, we decided not to polish up Skirmishes and keep them in. The last time we talked to the developers about it, they mentioned the possibility of these going back in to compliment War Games. But given they saw very little evidence to suggest coding for Skirmishes paid off for players, it seems a low priority. |
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That isn't true. Mogging will work with PvP gear. You can even swap the look of PvP gear to PvE and vice versa. Sorry, I know I didn't address the rest of your concerns. I just don't have good or quick answers for them right now. <3 |
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There's not really much I can say on content suggestions, Gerente. I see your posts though! |
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Oh man. When used well, that thing can actually decide matches. Watch the Battle.net Invitational VoDs. Some of the portal placements in these matches are crucial: http://us.battle.net/blizzcon/en/tournaments/us-regionals/matches/wow/video-archive |
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Speaking personally, I think they have a good place in WoW and should come back. A place like Halaa doesn't take nearly as much design time as a place like Tol Barad or Wintergrasp, yet the payoff is relatively high. The Tol Barad style is a quite massive undertaking, and ultimately becomes a very contentious PvP content topic, especially when daily quests and raid bosses are at stake. |
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All I can say for now is that we've driven people to SW/Org in this expansion too much and that's not cool. We want to fix that in the next go. |
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If someone has a question in this thread, I consider it legit. If it's not the info you're seeking, I apologize. I'm but one skull. Also, there are some questions that are much easier for me to field on the fly than others. That doesn't mean I'm going to ignore and forget some of the bigger topics people are posting about. |
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It has been. |
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(Forgive me. I had to take to Twitter for a moment and point out my eyes are starting to bleed: http://twitter.com/#!/talkingcongas/status/104383727001542657) I know I haven't covered nearly as much as you folks would like me to, but I'll be using this thread beyond today for taking feedback to the developers! |
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We're still working on a revamp for the Ask the Devs series. But, what you're likely to see before then is more of a feedback gathering session for each class. We'd like to ask several fairly general questions of each class soon and get player feedback on what works/what doesn't. |
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WHY DO YOU CONTINUE TO IGNORE MY RESPONSE TO QUESTIONS LIKE THIS? :p Works both ways. I'm not armed with all of the knowledge to take all of you on by myself. It's after 8 p.m. here, so I'm just spittin' and flowin' based on what I know and can share at this moment. |
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I need to talk to the devs about the balance feedback I'm seeing echoed in here. That still doesn't guarantee I'll get right back to you tomorrow on this stuff, but it's on my radar. I'm sure it's on theirs too, as they regularly read our forums and AJ. I just need to discuss it with them. |