Hey I was just wondering if there was any discussion about this on the forums at all.
I want to know if Old Content is going to be redone every patch or expansion.
- Naxx 40 was made into a 25 man and moved to Northrend.
I only agree with this decision because so many people didn't do it. Only my guild and 2 other guilds got to do it at the time.
- Onyxia classic turned into a 10/25 for Wrath for the anniversary? I didn't understand the point of this honestly.
- ZA turning into a level 85 heroic dungeon. So the 10 man level 70 raid disappears.
- ZG turning into a level 85 heroic dungeon. I thought this place would be a cool leveling area or something with phased quests.
So what is next? My guess is the AQ's because there is that unfinished zone of AQ that you can fly over.
We already know about ZG/ZA. We took out Hakkar and took out Zul'Jin. The dungeons are the exact same, the amount of players is just reduced and maybe some new mechanics. It's pretty much the same thing.
I was wondering if this is a trend that is going to be happening now?
My personal opinion is I would rather see some good new content built on lore that is fresh.
Feel free to discuss.
There definitely is not a hard and fast rule about updating existing content. If we feel revamping existing content makes sense in the current state of the game and lore -- and we think it will be fun -- sure, it's a possibility. You definitely shouldn't expect this every patch though. In the grand scheme of World of Warcraft's history, we've reintroduced very little existing content per patch and expansion.
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There isn't a singular Blizzard Entertainment art team. Each franchise has its own art department. We don't just pull resources from one project to give more attention to another in the sense you're suggesting. This is why we have multiple development teams (which include art teams for each) and can work on multiple franchises simultaneously. |
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Is your definition of rehashed content deduced to the names of bosses being the same? There will always be recurring characters in World of Warcraft, as there is in any fantasy story telling. :) |
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That wasn't at all the context of the post to which I was responded. That player was suggesting that a singular art team directs their attention away from WoW to work on art for our other games. That's not true. Now, if an individual person does move onto a new project, their position is filled. Therefore, the resources are still there (which is why I said "in the sense you're suggesting"). This is how career advancement works at any company. How else do you account for a company's growth? You bring in new talent (or move them up from within the company) and train them under the current folks so they can eventually fill the vacancy. This talk about losing WoW developers, or that WoW is left to a "B team" is getting tiresome. There is no finite pool of talent and we have every intention of making sure WoW development remains very strong. All of this is practically besides the point anyway. All you've been told is some talented people who helped build WoW into what it is today have moved over to another project to help bring it to fruition. You don't know who those people are, what positions they held on the WoW team, or how many of them have moved onto other projects. Most of them, in fact, are programmers working to develop the systems and tech for a new project. And the programmers WoW has now are amazing. They've taken the original systems and improved upon them many times over. Just as an example, think back to how slowly UI improvements would be implemented in vanilla and TBC. Now there are scores of great UI improvements nearly every patch. That team is incredible and very experienced. Just the same, the class design team has hardly changed in years, save for a couple of additions (read: not subtractions). Every department at Blizzard has expanded immensely over the years to accommodate the growing playerbase, as well as our ambitions for the future of the company. You can look at our job opportunities page just to get an example for the talent search we have constantly going on. Bringing in new talent and growing the company from within is far from a bad thing. It's a great thing and has allowed us to develop several projects simultaneously without short-changing any of them. Anyone who says otherwise is working on an incredible amount of speculation and assumptions. And even still, the WoW development leadership remains largely unchanged. Every time I stop by to chat with these people -- the same people I've been interacting with for years now -- I'm inspired by their creativity, their talent, and their dedication to making this game mega-awesomesauce. ;) |