The aim of this game should be to make all classes EQUAL! If u have realized mages are OP with their CC and freezes... as a warrior. i have a trinket to get out of stuns and CC and bladestorm for roots and freezes. Mages have RING OF FROST. 8 sec freeze stun. if ur gonna make that OP of a CC atleast make it so if we get hit with any damage we get out of it like sap or gouge or other stuff. to make it fair because with cold snap mages can use blink 2 times and freeze and frost nova 2 times in any amount of time they want and then their stun the lvl 31 talent power i forgot what its called i asked and herd was only a 35 second cooldown? i mean come on throwdown is a 45 second cooldown and i know warriors are good against other melee classes and hunters but against a half way decent mage warriors cant win. And ice lance being able to hit 20k+ is ridiculous and it can get to a .5 second global cooldown with haste? thats 40k on someone with 3k resilience in 1 second. and you are still nurfing arms warriors... WHY??? unholy DKs are just as good if not better than arms warriors and you are still nurfing arms warriors. hopefully you will realize your horrible nurfs to warriors and buffs to mages are wrong and make PVP the fun it used to be
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I'm going to address this, even though this is something we've addressed many times before.
PvP is not balanced around 1vs1. We want people to group, rely on each other, fight together. That philosophy hasn't changed. We don't balance around one particular class. We don't balance based on who is playing what class this week. We balance around an overall picture of point and counterpoint in relation to groups. (Meaning 2 or more at the least.) We say this often, but we play a variety of classes as a company as do the developers themselves. We play the game the same as anyone else. There are no rabbits up our sleeves. We do not have nor use GM powers in the game. We work for our gear, make our mistakes, succeed, fail, try again, the same as any other player. We understand that there are those that feel that there are ongoing imbalances. We're aware of these concerns and as always, would like to remind everyone that balance is always ongoing for the game. That means, we are always taking in your constructive feedback providing it is constructive. Asking for one class or another to be nerfed, is not constructive. Relaying your personal experiences in a clear, well-thought-out, and concise manner is always helpful. We will never move as quickly as some may want us to. There is just too much involved to do that. We will, however, do as much as we can as quickly as we can provided that it's in the best interest of the game as a whole. You all should know me well enough by now to know that I don't say these things lightly. I understand that many have other perceptions, but I would continue to ask that should you choose to continue this conversation, that you do so in a respectful manner. I will return the courtesy to you every minute of every day of every hour without fail, but I will not be very tolerant of those who continue to post harassing or defamatory language, nor will I support the latest trend of overstating or hyper-sensationalizing concerns. If you have a concern, state it as it is. No need to sugarcoat it, but no need to compound it either into something grander just so we take notice. We're here. We're not going anywhere, and if and when we have answers for you, we'll share them even if they aren't the answers you are going to like. |
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Except these changes have been up on the PTR for awhile and available for everyone to test prior to them going live. Believe it or not, as quick as it may seem for those to go into the PTR, it's because it's a part of the process. This wasn't spur of the moment, it only seemed spur of the moment because you aren't there in the discussions the developers have. Even hotfixes as quick as they seem, aren't as quick as you'd think. These things take time to discuss and plan for. I don't want this to become about each individual class, but I think people have gotten hung up on the term "hard counter" far too much. In that same statement, I also noted that we wanted them to have someone else with them to help dispel. That's in line with our idea that it's not a 1v1 game. Yes, there are classes that are stronger in a 1v1 sense. That's hard to get around without making everyone exactly the same. We're trying to avoid the idea that we're "homogenizing" the game and classes as much as we can, but there have to be some concessions made. We also believe that there is more that we can look into in regard to PvP balance, but we have to always be careful that what we do doesn't tip things too much on the PvE end and vice versa. It's like setting up one great big giant maze of dominoes. One wrong placement and things just don't work as they should. We aren't going to do all of our balancing in one go either. How people choose to play the game can sometimes be unexpected too. An ability we expect to be used situationally, may end up becoming the bread and butter of a class thus making us reevaluate it. So, each step we take, we hope is the next better step. That said though, we look to the community to tip us off to things that need to be better. To bring up viewpoints we may not have thought of. We look to you all for your insights and experiences. From there though, it's looking at the long view of the game and how implementing changes will effect the big picture. We don't take anything we do lightly despite claims to the opposite. We are extremely passionate about what we do. We don't nerf or buff classes to harm anyone or do it because it's personal (I was killed by a druid!) We do it because we have high hopes and big plans for the ongoing health and fun of the game overall. |
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First off, to Vorazbek- Thank you for the constructive post. It's appreciated and more of the type of thing we like to see. On the other, I'm going to see what we can bring to the table to better explain our thoughts on these things. We don't want people feeling "helpless" in a fight obviously. But that feeling of helplessness isn't there when you're with someone else, unless you're possibly outnumbered or up against classes that are more apt to take out your own. Like I said, it's not easy to balance a variety of classes with differing abilities to be equal in every situation. If someone has the upper-hand, then they have the upper-hand. They might have better gear, or better reaction times. They may be more experienced in PvP. They may have terrain they're using to their advantage. They may have a partner that isn't as astute at supporting them etc etc. There are a lot of variables to take into account unlike PvE encounters. NPCs have set abilities that even when "random" are at least expected within a certain sequence. In PvP, you are dealing with different classes in different specs with differing abilities and gear. |
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I won't have something for you today, but we'll get something worked up with the developers and see if we can better explain these things a bit better. (In a big picture way at least.) From there, we can see where that goes. There are some changes in 4.0.6 that should help some, and change the way others play (yes I know Feral druids), so we'll see how that dynamic plays out as well in the live realms soon enough. |
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Always appreciated. I'm not going anywhere, nor is the rest of the team. I fully accept and appreciate those that disagree. We wouldn't have much of a conversation if we agreed all of the time. Variety is the spice of life and all that. Any possible perceived "inactivity" is only due to additional tasks and duties that we take care of on our end which includes various meetings and a lot of writing at the least. Not to mention, sometimes additional answers or insights take time. |
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No, but it does help us find bugs and issues. We've also made changes before based on PTR feedback (unfortunately, I don't have specific examples for you right now.) That said though, live realms often and usually have interesting additional results that may not have been seen on the PTR. It's a far larger population with more eyes than the PTR generally gets. As much as we encourage people to take part in the PTR, there are many who don't have the time or inclination to do so. For those that do take part, we genuinely appreciate it and it gives us some ground level ideas and insight into the design changes implemented. Live though is often a new beast we need to keep a close eye on. |
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No need to yell at the clouds. We're not in them. :) Thank you to everyone who has taken part in the conversation whether you agree or disagree. |