Please LFR is the worst thing ever and I'm sick of feeling that I have to run it to get a gear edge for normal raiding.
Please make it share a lockout so raiders are not forced into the monstrosity that you have created.
Actually, the new system is quite a bit different than the 10- and 25-player lockout situation. A much greater percentage of the population will experience each new raid using Raid Finder, compared to normal and (especially) Heroic difficulties. The loot system is vastly different in Raid Finder to account for matchmade players, the dungeons are often split up differently for LFR (i.e. Dragon Soul in two parts), and the quality of loot that drops is lower. Given all of this, the cons largely outweigh the pros in your suggestion to make all difficulties of a raid dungeon share lockouts. But let's discuss the issue you raise: "I run raid content in an organized group. I don't want to do LFR on top of my normal raiding, but I feel like I have to if I want to gear up as fast as possible." The statement might be true for some, but I have a lot of follow-ups. - Are you in a guild that has success with Heroic raid progression? This one's pretty important, as any guild that's good enough to be farming, or at least killing several bosses in, Heroic Mogu'shan Vaults and Heart of Fear by the time Terrace of Endless Spring opens via LFR, will not likely need a single piece of gear from LFR. Terrace of Endless Spring LFR items won't be as good as your Heroic raid gear. - Is your guild demanding that you run LFR every week for the chance at some upgrades you haven't made via normal difficulty yet? In your post you say we're forcing you into LFR, but that's not true. I won't argue semantics, but if you're min/maxing your character for every competitive edge possible, that's a playstyle choice. - How badly are you really hurting your raid by not running LFR? Is your progression in normal difficulty such that upgrading from a piece of ilvl 463 gear to 476 gear is "make or break" for the entire raid? With stat inflation, the difference between these item levels is almost negligible, unless you're comparing full sets. But in the amount of time it might take you to get several upgrades via LFR, you should be getting several upgrades via normal difficulty -- and you get a head start on normal difficulty with Raid Finder always releasing at least a week later. Certainly there's a psychology to hunting down every advantage you can, and the endgame is largely about that. But there are a lot of nuances in the raid progression system to ensure that: A) Raid Finder has a healthy pool of players from which to choose B) Organized raiders who regularly tackle Heroic difficulty will have virtually no need to run Raid Finder much at all this expansion (since a new tier's LFR ilvl won't outdo the previous tier's Heroic ilvl) C) Organized raiders who make progress each week on normal difficulty shouldn't hit any pass/fail gear checks and lose because they're not running LFR every week. D) You're not forced by the game (AT ALL) to keep running LFR each week for gear if you want to be successful in the higher difficulties. I asked a lot of questions because you're demanding a very dramatic change to the game, but you've shared almost no details regarding why this change is completely necessary for everyone, and you're posting on an account that gives me absolutely no insight into your level-90 progression. |
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I'm especially unsure what point you're trying to make here, as it seems like you're invalidating your own argument. |
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A modest proposal. :) |
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Mmm.. That's not quite what people are arguing -- at least that's not what I'm arguing. Yes, I'm saying the game isn't set up so that you'll fail in normal/Heroic raids, if you're not running LFR every lockout as well. But now it sounds like your argument is: "If LFR isn't required for normal progression, no one should care if they share lockouts." That's very flawed. You first said we're literally forcing you to do LFR to progress. I pointed out that you're not actually forced to do it, in that you shouldn't hit a brick wall in progression because you didn't collect enough LFR gear. Now you're saying you want us to force everyone to choose between LFR and normal difficulty each week, just because it's not mandatory to run both. I don't understand the value in asserting that we're forcing you, by design, to make certain raid progression choices -- when we're actually not -- and then arguing we should more directly force everyone to make certain raid progression choices. |
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... I'll leave it here, then, since I've derailed your simple demand thread by... talking to you logically about it. (?)
Right. So it's a choice you're making for every advantage in the game. Do you want every advantage possible in the game? 'Cause you have to put in extra effort for that. |
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You're making big assertions and suggesting (to put it mildly) that we change the lockout system for everyone. If you're serious about this change at all -- and not just trolling -- I reserve the right to review your reasoning in context in order to formulate an answer to your suggestion. In other words, regardless of what you think my job entails, I'd certainly be of less use if I can't even point out logical fallacies in design suggestions, for fear that that'd be rude. If you'd rather me placate you and say "thanks for the suggestion," sorry. This is a discussion forum. The dialog goes both ways. While I don't agree with him, his point was pretty obvious. Yes, many of us understood your point just fine, including the poster you quoted here. And like this poster, many of us saw the flaws in it. |
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1) LFR will remain relevant through this particular tier because it is the first one. You're correct. That's why I said in my original post that I didn't want to argue semantics over, "Blizzard is forcing me to do this." Raid Finder absolutely provides a strategic advantage for progression raiders looking to increase their character power as quickly as possible, fill out set bonuses, etc. But yes, over the course of this expansion's lifecycle that should be diminished, particularly for Heroic raiders. The need to regularly run (meaning over the course of several weeks) the Raid Finder versions of upcoming Mists of Pandaria raids should feel far less crucial, if not nonexistent, for dedicated raid guilds. 2) Valor Points. Assuming we're talking about an above-average, organized guild, Challenge dungeons are mathematically the fastest path to the VP cap. Of course the difficulty isn't comparable between LFR and Challenge Modes, but a serious raiding guild can go into an organized five-player setting and get to the VP cap faster, as opposed to gambling with a random LFR queue or facerolling LFR with a full guild clear. You don't even have to be anywhere near a record-breaking time to be getting more VP/minute than in LFR. 3) Not every HM raider hits a new tier in Best in Slot. Absolutely, and that's okay sometimes. In my first post I said that one of our goals is to ensure that Raid Finder has a healthy pool of players from which to choose. Our goal isn't to make sure progression raiders never want or need to run LFR. Having experienced raiders queuing up is usually going to be a net gain for everyone (in terms of wait times, success rates, etc.). There is usually some benefit to most level-90 players running Raid Finder, but that's obviously very different from "forced content." It kind of depends on your goals, your guild's goals, and what you want to get out of the game. I'll still assert that Raid Finder isn't a progression roadblock for those who prefer to stick with normal/Heroic raiding. 4) Procs and tier bonuses will be devalued, but once in a while there might come one that's OP. I definitely see your point, and even I've been involved in several discussions with the developers about this concept, so I know they discuss the itemization/progression model quite a bit in their daily lives. ;) Of note, we recently spoke about the Sigils for the legendary gem. Even in that case, they're watching closely and expect the LFR runs simply for more shots at the Sigils will tail off. Thanks for taking the time to lay out your points clearly and constructively, Anafielle!
Butter, you've accused me of trolling and bad-mouthing you, and derailing your thread. In reality, I used your post as a catalyst to bring more attention to the very discussion I assumed you wanted to have with the community about endgame progression, and how different types of content you might not enjoy can feel mandatory if you want to build the most ideal character possible. It's a great design philosophy discussion worth having. By posting here, however, I had to address the points of your original post, in which case I disagreed with the validity of your proposed solution. My primary point was simply that we've taken a great deal of care in crafting some pretty complex endgame progression systems, that allow for a larger degree of flexibility on the part of the player than at any point in the past for World of Warcraft. And, while your concern over the feeling of obligation to run LFR is valid, and shared by others, the change you were seeking would do more harm than good. As far as you feeling as though I've insulted you, the very best I can say in response is that we just don't agree on the definitions of a lot of words or phrases, like "being forced," "troll," "insulting," "bad mouthing," "derailing threads," etc. As I said before, this is a discussion forum. Being critical of a person's ideas or arguments isn't the same as insulting him or her. I've kept every post honest and constructive. Frankly, I'd rather you respond in kind by refuting (or acknowledging!) my points, instead of acting victimized by my savage, filthy word spew. :p |